Fall of the Necromancer – Scenario 5: Flight to the East

Gandalf fears the Dark Lord Sauron may be responsible for the sickening of the Greenwood. Because of this, he ventures into Mirkwood to investigate, where he finds the fortress of Dol Guldur. Sauron is not yet strong enough to reveal himself, so decides to flee to the East. Will Gandalf learn of the Necromancer’s true …

Fall of the Necromancer – Scenario 4: Lurking in the Shadows

As the years pass, Mirkwood has increasingly become a place of fear and evil. Some say a huge spider has taken up residence just south of the Narrows of the Forest, and that any who stray into its lair are never heard of again. Though many bands of Rangers have been sent out to find …

Fall of the Necromancer – Scenario 3: Corruption of the Greenwood

As the Dark Lord’s power grows within Dol Guldur, increasing number of Orcs and other foul creatures are drawn to his evil. This increase has been noticed by the Elves living in the Greenwood. King Thranduil sends a band of his most trusted Rangers into the forest to track down the reason why these creatures …

Fall of the Necromancer – Scenario 2: The Gathering Evil

An elven patrol has found news of the Necromancer’s activities and wants to give this information to their king, Thranduil. However, the Necromancer and a group of orcs try to stop this from happening. Playthrough: 1v1 Played on: Sunday 27 & Tuesday 29 October 2024 Scenario: Fall of the Necromancer (2021) #2 (out of 13) …

Fall of the Necromancer – Scenario 1: The Founding of Dol Guldur

Thursday 10 October 2024 Over a thousand years passed since Sauron was defeated. Now, he has returned, though not yet in full form. He secretly makes it to the southern region of the Greenwood where he wants to get rid of the Woodsmen living there, so that he can take residence there for himself. Will …

Defence of the North – Appendix – The High Pass

In the northern areas of the Vales of Anduin, Beorn, his son Grimbeorn, and their people, the Beornings, have made it their task to keep the various paths that run from the Misty Mountains in the west to Mirkwood in the east free from unsavoury beings that seek to harm those they come across, though …

Siege of Gondor (2003) Scenario 5: Act Four: The Siege of Minas Tirith

The final defences of Minas Tirith have fallen, and now only the city itself stands between Sauron and the dawn of a new age where he is the dominant power. In these final hours of the siege it is Gandalf who saves Minas Tirith from doom. Wherever he strides, hope is renewed and strength redoubled, …

Siege of Gondor (2003) Scenario 4: Act Three: The Rammas

As the final players move into position, Faramir is ejected from Osgiliath by the forces under Gothmog’s command. Desperate to buy some time, Faramir rallies his survivors to the fortifications along the Rammas, the rampart that is the boundary of the Pelennor fields. Cair Andros has fallen, and even now the forces of Mordor press …

Siege of Gondor (2003) Scenario 3: Act Two: Second Assault on Cair Andros

In several hours of desperate fighting, Faramir’s garrison at Cair Andros has failed in repelling the assault upon the fortress-island. The Orcs push on and hope to fully take over the island. Playthrough: 1v1 Played on: Sunday 20 March 2022 Scenario: Siege of Gondor (2003) #3 (out of 6) Ruleset / profiles: 6th edition (2018 …